Image sequences drawn on a canvas and scrubbed by the scroll: pinned product reveals, section backgrounds, inline clips, time- and pointer-driven sequences, frames from a video, text overlays, progress bars and phone-specific frames.
A 90-frame 3D render, pinned for four screen heights. Text overlays come and go at set points; progress bar and frame counter.
Thinner than ever. Scroll to take it apart.
A ceramic shield layer, bonded under the display.
Every chip placed for cooler, longer running.
The sunrise plays behind the container while ordinary Elementor headings and text scroll over it.
The trail leaves at 4:40. Headlamps on, coffee in the flask.
Twenty minutes of gold, then the valley wakes up.
Inline sequences play while they cross the screen; “time” plays on its own like a silent video; “pointer” scrubs as you move across (or with the arrow keys).
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Backwards, only forward, no smoothing vs heavy smoothing, contain with a background, filters, side progress bars and a separate phone frame set.
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