A real little physics engine: tags, icons, emoji and images fall, collide and pile up, and you can grab and throw them. Plus a Happy-style placed engine, float and rise modes, cursor attract / push / glow, phone tilt, triggers and replay.
New in 1.1: start from another element, a start line, air resistance and open side walls, card items with pictures, and touch, reduced-motion and device controls.
Items fall in from the top, collide, tumble and stack. Grab any item and throw it.
Drop, collapse (start in a tidy layout, then fall), float (zero gravity) and rise (bubbles).
Text capsules, icons with labels, emoji, images — as capsules, circles, rounded, square or hexagon tiles.











Gravity, bounciness, friction, starting tilt and per-item weight and copies.
When scrolled into view (default), on page load, on click or Enter, on hover — plus replay every time it comes into view and a replay button.
Attract the nearest items, push items out of the way, glow under the cursor, pop everything on an empty click.
Each item drops onto the spot you set (per device) with bounces and a squash, then follows or dodges the cursor. Drag and it springs back.







Hero, dark neon, sticker wall, logo pit.
Fourteen disciplines, one team. Grab a tag and throw it around.
See our workNeon capsules, zero gravity.











New in 1.1: name a heading or button by CSS selector — each click drops the items again.
New in 1.1: start once the box top reaches 70% of the screen, with air resistance (left); or gravity turned up to the new maximum of 5 (right).
New in 1.1: throw a letter past the edge and it falls out of the box; click empty space to pop them all; the replay button brings them back.
New in 1.1: cards with a title, text and an optional picture — for figures, notes and products.
New in 1.1: a swipe scrolls the page instead of grabbing on touch screens, a plain row for reduced motion, turned off on phones, and dropped on page load.
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